/ Simulation Incendie
/ Numéro 5
/ Version 1.25 du 17-03-2007
/ Caisson d'Attaque 20' - PL Lamballais pour flashover.fr
/ Mutiple Mesh
&HEAD CHID='test_5',TITLE='Test Cours 5 pour flashover.fr'
/
/ Zone de feu. Cellules de 10cm x 10cm x 10cm
&GRID IBAR=20,JBAR=24,KBAR=24 / Nombre de cellules en x,
y, z
&PDIM XBAR0=0.00, YBAR0=0.00, ZBAR0=0, XBAR=2.00,YBAR=2.40,ZBAR=2.40
/ Dimensions en m
/ Zone d'attaque. Cellules de 20cm x 20cm x 20cm
&GRID IBAR=20,JBAR=12,KBAR=12 / Nombre de cellules en x,
y, z
&PDIM XBAR0=2.00, YBAR0=0.00, ZBAR0=0, XBAR=6.00,YBAR=2.40,ZBAR=2.40
/ Dimensions en m
/ Zone extraction des fumées. Cellules de 20cm x 20cm
x 20cm
&GRID IBAR=10,JBAR=12,KBAR=20 / Nombre de cellules en x,
y, z
&PDIM XBAR0=6.00, YBAR0=0.00, ZBAR0=0, XBAR=8.00,YBAR=2.40,ZBAR=4.00
/ Dimensions en m
&TIME TWFIN=300.0 / Durée de la simulation (300
= 5 min)
&MISC SURF_DEFAULT='SHEET METAL' / Parois du caisson
/ Surfaces combustibles
/ Pin pour l'allumage
&SURF ID = 'SPRUCE'
FYI = 'Charring material'
RGB = 0.5,0.2,0.1
A = 80931
PHASE = 'CHAR'
MOISTURE_FRACTION = 0.01
DELTA = 0.20
MASS_FLUX_CRITICAL = 0.012
TMPIGN = 320.0
HEAT_OF_VAPORIZATION = 400.
DENSITY = 420.
KS = 0.19
C_P = 1.2
KS_CHAR = 0.12
C_P_CHAR = 1.5
CHAR_DENSITY = 150.
WALL_POINTS = 30
BACKING = 'EXPOSED'/
/ MDF pour les panneaux
&SURF ID = 'MDF_MAP'
FYI = 'Charring material'
PHASE = 'CHAR'
A = 80931
MOISTURE_FRACTION = 0.01
DELTA = 0.020
MASS_FLUX_CRITICAL = 0.012
TMPIGN = 320.0
HEAT_OF_VAPORIZATION = 400.
DENSITY = 700.
KS = 0.15
C_P = 1.5
CHAR_DENSITY = 80
KS_CHAR = 0.20
C_P_CHAR = 2.5
WALL_POINTS = 30
RGB = 0.9,0.6,0.2
TEXTURE_MAP = 'chip_board.jpg'
TEXTURE_WIDTH = 1.50
TEXTURE_HEIGHT = 2.50
BACKING = 'EXPOSED'/
/ Parois du caisson
&SURF ID = 'SHEET METAL'
FYI = '18 guage sheet metal'
RGB = 0.50,0.50,0.50
C_DELTA_RHO = 4.7
DELTA = 0.01 /
/ Ouverture totale du volume de sortie des fumées (VENT entre cette zone et le caisson, en commentaire)
/&VENT XB=6.00, 6.00, 0.00, 2.40, 0.00, 1.60, SURF_ID='OPEN'
/
&VENT XB=8.00, 8.00, 0.00, 2.40, 0.00, 4.00, SURF_ID='OPEN'
/
&VENT XB=6.00, 8.00, 0.00, 0.00, 0.00, 4.00, SURF_ID='OPEN'
/
&VENT XB=6.00, 8.00, 2.40, 2.40, 0.00, 4.00, SURF_ID='OPEN'
/
&VENT XB=6.00, 8.00, 0.00, 2.40, 4.00, 4.00, SURF_ID='OPEN'
/
/ Ouverture de la zone feu vers la zone d'attaque (en commentaire)
/&VENT XB= 2.00, 2.00, 0.00, 2.40, 0.00, 2.40, SURF_ID='OPEN'
/
/ Ouverture de la zone d'attaque vers la zone d'extraction
des fumes (en commentaire)
/&VENT XB= 6.00, 6.00, 0.00, 2.40, 0.00, 2.40, SURF_ID='OPEN'
/
/&VENT XB= 2.00, 2.00, 0.00, 2.40, 0.00, 2.40, SURF_ID='OPEN'
/
/ Baffle de cantonnement entre zone feu et zone attaque
&OBST XB= 2.00, 2.01, 0.00, 2.40, 1.60, 2.40, RGB=0.4,0.4,0.4,
SURF_ID='SHEET METAL' /
/ Baffle de cantonnement entre zone attaque et extrieur
&OBST XB= 5.99, 6.00, 0.00, 2.40, 1.60, 2.40, RGB=0.4,0.4,0.4,
SURF_ID='SHEET METAL' /
/ Plaques de MDF dans la zone de feu
&OBST XB= 0.10, 0.12, 1.10, 2.30, 0.00, 2.20, SURF_ID='MDF_MAP'
/ fond
&OBST XB= 0.20, 1.40, 2.20, 2.30, 0.00, 2.20, SURF_ID='MDF_MAP'
/ ct droit
&OBST XB= 0.10, 1.40, 1.10, 2.30, 2.20, 2.30, SURF_ID='MDF_MAP'
/ plafond
/ Tas de bois pour allumage. Empillement de tasseaux de sapin
/ D'abord des tasseaux de 70cm par 3 sur 4 épaisseurs
puis des
/ tasseaux de 50cm par 2 sur 3 épaisseurs.
&OBST XB= 0.30, 0.40, 1.50, 2.20, 0.00, 0.10, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.50, 0.60, 1.50, 2.20, 0.00, 0.10, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.70, 0.80, 1.50, 2.20, 0.00, 0.10, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 1.60, 1.70, 0.10, 0.20, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 1.80, 1.90, 0.10, 0.20, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 2.00, 2.10, 0.10, 0.20, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.30, 0.40, 1.50, 2.20, 0.20, 0.30, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.50, 0.60, 1.50, 2.20, 0.20, 0.30, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.70, 0.80, 1.50, 2.20, 0.20, 0.30, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 1.60, 1.70, 0.30, 0.40, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 1.80, 1.90, 0.30, 0.40, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.90, 2.00, 2.10, 0.30, 0.40, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.30, 0.40, 1.70, 2.20, 0.40, 0.50, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.50, 0.60, 1.70, 2.20, 0.40, 0.50, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.70, 1.80, 1.90, 0.50, 0.60, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.20, 0.70, 2.00, 2.10, 0.50, 0.60, RGB=1,0.75,0.15,
SURF_ID='SPRUCE' /
&OBST XB= 0.30, 0.40, 1.70, 2.20, 0.60, 0.70, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
&OBST XB= 0.50, 0.60, 1.70, 2.20, 0.60, 0.70, RGB=0.9,0.6,0.2,
SURF_ID='SPRUCE' /
/ Source de chaleur sous le tas de bois, pendant 60 secondes
&SURF ID='BURNER',PART_ID='tracers', RAMP_Q='FIRE', HRRPUA=250./
&RAMP ID='FIRE', T=0.0, F=0.0 /
&RAMP ID='FIRE', T=1.0, F=1.0 /
&RAMP ID='FIRE', T=10.0, F=1.0 /
&RAMP ID='FIRE', T=60.0, F=0.0 /
&VENT XB= 0.20,0.70,1.70,2.20, 0.00, 0.00, SURF_ID='BURNER'
/
&BNDF QUANTITY='GAUGE_HEAT_FLUX' / Flux de chaleur
&BNDF QUANTITY='WALL_TEMPERATURE' / Température des
murs (surfaces)
&BNDF QUANTITY='BURNING_RATE' / Perte de masse par unité
/ Fin du code
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